• v0.2.10-alpha 1048884c4d

    Voxy 0.2.10-alpha Pre-release

    yarnobachmann released this 2026-06-13 20:42:43 -07:00 | 4 commits to main since this release

    What's changed

    • Fixed distracting dark triangle artifacts over water while moving by no longer drawing coarse temporary LOD fallback meshes when child data is still loading.
    • Reduced giant temporary distant-block pop-in by making higher mip levels require more non-air samples before representing sparse geometry.
    • Smoothed translucent LOD blending around the vanilla render-distance boundary, especially for water.
    • Added Sodium shader parser compatibility for both Sodium 0.6.x and newer parser return types to avoid startup crashes on 0.6.13.
    • Kept mesh-building performance tidy by clearing section masks during preparation instead of doing separate full-array clears.

    Notes

    This is still an alpha build. The water artifact fix prefers a brief missing LOD patch over rendering an oversized incorrect fallback, which should be much less distracting during movement.

    Validation

    • Built with Java 21.
    • ./gradlew build --no-daemon passed.
    • Mixin validation passed; existing non-fatal mixin naming/remap warnings remain.
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